![]() Once back at "granarytex" (the texture2D one, not material) click it so that it is highlighted blue. If you did close it, juist go back through the steps just before you exported the png. If you left it open then you should still be at the "granarytex" that we got the texture from. ![]() Part 4 - Replacing textureWhen you are finished editing your image, you can now put it in game! Save the image you just edited and save it somewhere. Now save the png anywhere (I recommend creating a folder on the desktop and saving it there). You'll want to click "Export to png" and click next. In the box that shows up you will have three options. Now click "granarytex" so that it is highlighted blue and then click "Plugins" on the right. This one IS the one we want because the type is "Texture2D". The next one is also not what we wont so continue search again. Click "View" but this time, click "Continue search" or you can press F3. It will select the first one but this is not the one we want. In the search bar, type "granarytex" and click next. To do this, click "View" in the top left and select "Search by name". Searching for what be want will be very hard just by scrolling through the list so instead we will search for it! ![]() UABE will now load the assets and will eventually open a large list that looks like this In here, travel to C:\Program Files (x86)\Steam\steamapps\common\Kingdoms and Castles\KingdomsAndCastles_Data. Part 2 - Exporting textureOnce that's up, click File, Open and file explorer should pop up.
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